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Paper Kata

This short animation is a test for my motion capture setup with HTC Vive Trackers in Unreal Engine 5 with VRMocap plugin.
The paper karateka is modeled in VR, using Gravity Sketch, I used Blender to rig, weight paint and shade the character, with AutoRigPro for retargeting animation. Render in Eevee.
I didn't clean up the animation, just retargeted from UE mannequin to my character, these are the raw data.

Final animation (render in Blender Eevee)

Model and animation on sketchfab